Nicholas Hamilton
Software Engineer

About Me

Hi! I am a software developer at Epic specializing in data aggregation systems. My academic foundation includes an M.S. in Computer Science from Michigan Technological University with a 4.00 GPA, where I conducted research in machine learning applications for flood modeling using computer vision, and developed synthetic data augmentation methods for object detection. I completed my B.S. in 2019 with a 4.00 department GPA.

My technical interests span a variety of topics including machine learning, computer graphics, game development, procedural generation, and physics simulations. These diverse topics have enabled me to approach complex problems from multiple perspectives and implement creative solutions across many domains.

Outside of programming, I enjoy sketching, shorthand, creating constructed languages and writing systems, as well as playing strategy games such a chess/shogi/xiangqi.

Projects

Halcyon

UCI chess engine written from scratch in C. Features include: principal variation and quiescence search, null move pruning, MVV-LVA move ordering, and more.

Kawasemi

USI/UCI shogi (Japanese chess) engine written from scratch in C++17. Supports all variants playable on lishogi.org. (Source code not currently available)

Tilewe

Python API for a multiplayer game where players take turns placing pieces onto empty tiles. Backend is written in C.

Logger

Browser-based form that stores user results locally. Supports customizable prompts using a variety of input types.

Evolutionary Learning

CS5821 Computational Intelligence semester project. Uses NEAT and evolution strategies to train neural networks in various Gym environments.

World Generator

Procedurally generates planets. Future uses involve turn-based strategy games and realistic worldbuilding tools.

DEM Renderer

Multithreaded software rendering of large DEM elevation maps. Useful for systems without OpenGL capabilities. (Source code currently not available)

Astral Instability

A puzzle game written in 48 hours. Submission for Ludum Dare 49.

Watson Code Reviewer

IBM intern hackathon project. Uses Watson AI to determine code readability.

Gravity Sim

Simulates gravity with particles in a 3D environment. (Source code currently not available)

Oasis Engine

Work-in-progress 3D game engine originally written in Java being rewritten in C++.

Distributed Slideshow

Slideshow program that can be run over multiple computers and displays using OpenGL. Created as a paid project for a professor.

Modeler3D

3D model viewer written for CS3141 Team Software Project at Michigan Tech.

Quest for the Abacus

2D top-down game developed for my first semester of Husky Game Development.

Falling Blocks

Falling block puzzle game with local 2-player support.

Escape

2D platformer created for AP Computer Science final project.

Resume

Education

Michigan Technological University, Houghton, MI January 2020 - December 2022
M.S., Computer Science
GPA: 4.00
Michigan Technological University, Houghton, MISeptember 2016 - December 2019
B.S., Computer Science
Minor, Mathematical Sciences
Department GPA: 4.00
Cumulative GPA: 3.78
Recipient of seven Dean’s List honors
Member of Upsilon Pi Epsilon honor society

Work Experience

Software Developer June 2023 - Current
Epic Systems Corporation, Verona, WI
Automated Claims Filing
  • Implemented automated retrieval of over 20,000 Medicare claims weekly using web-based REST API
  • Developed parsing logic in M to transform complex, hierarchical data into internal database structure
  • Built validation framework for JSON data to detect duplicates, verify correctness, and match patient records
  • Eliminated customer need for manual download and processing of large monthly files
Standardized Coverage Import
  • Collaborated with customer-facing teams to design simplified file formats for coverage data
  • Developed standardized data model for in-house database to ingest custom file formats for coverage information
  • Extended visual workflow editor to support mapping file fields to common concepts in eligibility and assignment
  • Improved legacy data structure to accurately store patient enrollment details of over 100 customers

Graduate Research Assistant May 2020 - May 2023
Michigan Technological University, Houghton, MI
Focused on machine learning and computer vision
Researched computer vision in flood modeling and augmentation methods for object detection
Graduate Teaching Assistant December 2019 - May 2020
Michigan Technological University, Houghton, MI
Graded student work in multiple courses
Proctored in-person and online exams
Full Stack Developer Intern May 2019 - September 2019
International Business Machines Corporation, Rochester, MN
Worked in Agile, collaborative environment with daily Scrum meetings
Developed significant portion of tool for migrating customers to IBM's latest version of WebSphere
Computer Science Learning Center Coach September 2018 - April 2019
Michigan Technological University, Houghton, MI
Taught students material from various courses including discrete math, data structures, Java, and C
Assisted students with homework and studying for exams
Personal Projects January 2007 - Present
C, C++, Java, and Python for work with projects such as:
  • AI including computer vision, chess programming, text generation, and deep learning
  • Physics simulations involving fluid dynamics, gravity, and rigid bodies
  • Procedural generation of planets, terrain, and textures

Husky Game Development Enterprise January 2017 - December 2018
Michigan Technological University, Houghton, MI
Developed cross-platform 3D game engine using Java and OpenGL
Used GitHub, Slack, Taiga, and Google services for team communication
Collaborated using Scrum and Agile development processes

Contact Me